The time has come! Throughout the month, there was much
anticipation for the release of the Oculus Quest, and yesterday was the release
day and I am now indeed the proud owner of a Quest. I mentioned that I had my
preorder in, which was through Amazon, but even as close as last week they
still didn’t update my status that I would be guaranteed to get it on release
day, whereas, Best Buy started allowing release day pre-order pick-ups… so I
promptly canceled my Amazon order, pre-ordered through Best Buy and was
notified at midnight the night before that it was available to pick up. I went
in yesterday direct from work, picked it up and was on my way. No fuss, instant
gratification.
Unfortunately, I didn’t have a lot of playing time last
night… It wasn’t until late that the kids finally went to sleep, then I had to
charge the headset, then I had to clear a nice play space (which I use the
basement living area, which is at least twice the size of my old area by the
computer,) then I had to go through the ‘First Steps’ introduction, and by
then, honestly I was a little tired because I’m an old man now and if I want to
be even semi-functional for work the next day I usually need to be asleep by
11:00. Oh well! I did manage to start up VRChat and get that set up, and then
toyed around a little with Youtube VR and Skybox to see how media content
looked (it looked great!)
I plan to jump back in tonight, will work a little harder to
get the kids to sleep sooner and since the initial set-up is done, I can jump
right into more games and experiences and have a little extra time to enjoy all
the Quest offerings. I’ve pre-purchased a bunch of titles, some I’ve had, some
are new, and look forward to trying them all.
It’s hard for me to give a complete review at the current
time, just because my actual in-headset time was very limited last night. There
were a few issues I’ve had though, some definite graphical stuttering sometimes
in the main menu and a couple times in VRChat. It wasn’t necessarily game-breaking
or a deal-breaker, but it was noticeable. I also lost tracking on my
controllers at least once that I remember, again it isn’t a deal-breaker by any
means, it quickly found it again and I was back into the VR Mix. Also will have
to consider the VRCover replacement cover to see if it improves
nose-light-leak, which was very noticeable when I first started this unit up.
To be honest though, once I actually had a game going on and not just a black
screen or the introduction instructions, I didn’t notice the light leak at all,
but if I looked down and thought about it, I would notice it again.
These are some (slightly) minor nitpicks, I’m still all-in
with the Quest and think it will still do amazing things for mainstream
adoption and just for the all-around fun factor, and I am literally watching
the clock today at work, waiting to get back home so I can jump back in. These
are exciting times.
Oh, also… Endgame review that I promised… I’ll try, but now
it seems less likely I’ll be able to write it, and at this point, everyone’s
probably already seen it… also-also, got the Rift-S too, couldn’t resist (d’oh)
but I’ll have to talk about that at a later date. Excelsior!
No comments:
Post a Comment